Post by ~ Atsumari ~ on Dec 12, 2010 16:03:16 GMT -8
Saurer
Death Stinger Geno Breaker
Berserk Fury:
Type: Land / Low Alt.
Price: 10,000
Availability: Very Low
HP: 22 / (32) / (42)
Strength: 4
Mobility: 6
Intelligence: 6 / (8) / (10)
Basic Armor: 1
Evolution Stage: 1 / (2) / (3)
Potential: 16 / (18) / (20)
Basic Weapons: Charged particle cannon
(L1)
Special Abilities: Normal Boosters on legs
for low Alt Flight.
Description: The Berserk Fury is a
Dinosaur type Zoid that grows in
intelligence as it evolves. This package
includes no armor so if one is found
for sale be sure to buy armor extra.
Cons: While firing the charged particle
cannon the Berserk Fury is stuck
facing that direction.
(Shown with armor and extra weapons)
Cannon Tortoise:
Type: Land
Price: 7,000
Availability: Common
HP: 25 / (38) / (54)
Strength: 5 / (6) / (8)
Mobility: 1
Intelligence: 3
Basic Armor: 6 / (7) / (8)
Evolution Stage: 1 / (2) / (3)
Potential: 9 / (10) / (12)
Basic Weapons: None
Special Abilities: Trailer Capable
Description: The Cannon Tortoise is great
for carrying large back mounted long
range weapons. It gets stronger and
more armored as it evolves.
Cons: No Claws, Can only be equipped
with one back mounted weapon.
(Shown With mounted Cannon)
Demantis:
Type: Land / (Low Alt.)
Price: 4,000
Availability: Common
HP: 16 / (26) / (36)
Strength: 2
Mobility: 4 / (6) / (8)
Intelligence: 3
Basic Armor: 3
Evolution Stage: 1 / (2) / (3)
Potential: 9 / (11) / (13)
Basic Weapons: Small wrist guns (2) 1D4
apiece, front claws (2)
1D6 apiece
Special Abilities: None
Description: This unit is great in mass. It
gets faster and gains low altitude flight
as it evolves.
Cons: None
Dibison:
Type: Land
Price: 15,000
Availability: Common
HP: 31 / (44) / (57)
Strength: 7 / (8) / (9)
Mobility: 5
Intelligence: 5
Basic Armor: 7
Evolution Stage: 1 / (2) / (3)
Potential: 17 / (18) / (19)
Basic Weapons: Permanent back mounted
cannons (15) 2D4 x #
fired, small tail gun 1D4,
horns 2D6
Special Abilities: Long range radar
Description: The Dibison is an army in
itself. Although it has permanent
mounted back cannons it can still
handle an extra back mounted weapon
behind it.
Cons: None
(Shown with head mounted missile pods)
Double Sworder:
Type: Land / (Low Alt.)
Price: 25,000 / (30,000) / (31,000)
Availability: Very Low
HP: 28 / (41) / (54)
Strength: 6 / (7) / (8)
Mobility: 5
Intelligence: 6
Basic Armor: 4
Evolution Stage: 1 / (2) / (3)
Potential: 17 / (18) / (19)
Basic Weapons: Pincers 2D8 (3D6), head
mounted guns (2) 1D6
apiece
Special Abilities: None
Description: A giant insect type Zoid
Cons: Cannot use side mounted weapons
Elephander:
Type: Land
Price: 20,000
Availability: Very Low
HP: 34
Strength: 8
Mobility: 4
Intelligence: 5
Basic Armor: 6
Evolution Stage: 1
Potential: 17
Basic Weapons: Trunk grapple claw
(special damage), trunk
rapid fire cannon 1D6 x 3
Special Abilities: Shield (HP: 20)
Description: A giant mammoth type Zoid.
When using the grapple claw to grab
an opponent roll Character's Pilot
skill vrs. target Zoid's mobility. If the
character successes then the
opponent is dragged into the
elephander's tusks and receives 2D10
damage
(Shown with extra weapons)
Geno Saurer:
Type: Land / Low Alt.
Price: 45,000
Availability: Very Low
HP: 34
Strength: 8
Mobility: 7
Intelligence: 7
Basic Armor: 7
Evolution Stage: 1 / (Special)
Potential: 22
Basic Weapons: Permanent head mounted
gun 1D6, Charged particle
cannon (L2), Whip Claws
(special damage)
Special Abilities: None
Description: The Geno Saurer is a very
rare Zoid. Special facilities are
needed to engineer them and they are
very combat motivated. Their claws
can be whipped forward to the
distance of 500' and grab an
opponent (Character's Pilot skill vrs.
the opponent Zoids mobility). The
other Zoid can be either dragged to
the Geno Saurer for a point blank
shot or thrown into another
opponent within the 500' range. This
Zoid's evolution changes it radically
Cons: While firing the charged particle
cannon the Geno Saurer is stuck
facing that direction.
(Shown with back mounted gun)
Godos:
Type: Land
Price: 4,000
Availability: High
HP: 31
Strength: 7
Mobility: 4
Intelligence: 2
Basic Armor: 4
Evolution Stage: 1
Potential: 13
Basic Weapons: None
Special Abilities: None
Description: The Godos is usually left to
physical labor like construction and
demolition work. This Zoid has
never been known to evolve.
Cons: None
Gojulas:
Type: Land
Price: 22,000
Availability: Low
HP: 40 / (50) / (60)
Strength: 10
Mobility: 2 / (3) / (4)
Intelligence: 6
Basic Armor: 8
Evolution Stage: 1 / (2) / (3)
Potential: 18 / (19) / (20)
Basic Weapons: Back mounted cannons
(2) 2D8 apiece
Special Abilities: Can carry 2 side
mounted weapons on
each side.
Description: A large dinosaur type Zoid
capable of carrying massive firepower.
Cons: Because this Zoid is too big to
kneel down completely any shortrange
back mounted guns would be
useless (As if you'd really want to
replace its basic cannons.)
Gordos:
Type: Land
Price: 7,000
Availability: High
HP: 28 / (38) / (48)
Strength: 6
Mobility: 5
Intelligence: 6
Basic Armor: 5
Evolution Stage: 1 / (special) / (special)
Potential: 17 / (17) / (17)
Basic Weapons: None
Special Abilities: None
Description: The Gordos is very
"rambunctious" during battle (the
reason has always been unknown),
and this Zoid bonds very closely to
it's pilot over a period of time. Each
time in evolves it gives its long-term
pilot a +4 (to his/her pilot skill) for
just that Gordos.
Cons: None
Gun Bluster:
Type: Land
Price: 22,000
Availability: High
HP: 28
Strength: 6
Mobility: 2
Intelligence: 4
Basic Armor: 5
Evolution Stage: 1
Potential: 12
Basic Weapons: Cluster of 8 guns on
back: 3 cannons 1D8, 3
long range guns 1D6, 2
short range guns 1D4
Special Abilities: Trailer capable, cluster
can heal
Description: The Gun Bluster is a walking
armada. It isn't very fast but is great
for providing cover from a distance
with the ability to fight up close if
needed
Cons: Cannot equip with extra back
mounted weapons
Gustav:
Type: Land
Price: 5,000
Availability: High
HP: 34
Strength: 8
Mobility: 1
Intelligence: 2
Basic Armor: 10
Evolution Stage: 1
Potential: 11
Basic Weapons: Concealed front doublebarreled
gun 1D6
Special Abilities: 10-mile range radar,
trailer capable
Description: A Gustav is a giant pill bug
that is mainly used for transport but
comes in handy for special missions
that requires a Zoid with a lot of
armor. The cockpit can fit 4 people
comfortably and 6 squeezed in. It''
also the only Zoid that uses wheels
instead of legs
Cons: None
Guysack:
Type: Land / Digger
Price: 8,000 / (10,000) / (15,000)
Availability: Low
HP: 25 / (38) / (51)
Strength: 5 / (6) / (7)
Mobility: 6
Intelligence: 4
Basic Armor: 3
Evolution Stage: 1 / (2) / (3)
Potential: 15 / (16) / (17)
Basic Weapons: Tail gun 1D4, claws 1D4
apiece
Special Abilities: None
Description: The Guysack is a scorpion
type Zoid that is usually used in desert
regions. No matter what color it is
originally it always changes colors
when it evolves
Cons: Cannot use side mounted weapons
Hammer Head:
Type: Water / (High Alt)
Price: 13,000 / (17,000)
Availability: Low
HP: 28 / (41)
Strength: 6 / (7)
Mobility: 6 / (4)
Intelligence: 4
Basic Armor: 4 / (5)
Evolution Stage: 1 / (2)
Potential: 16 / (15)
Basic Weapons: Special: Evolution 1 has 4
forward torpedo launchers, 1D4
apiece, and 8 pod missile launchers
(aimed up) on back. Evolution 2
loses the 8 pod missile launchers and
the forward torpedo launchers
convert to also handle missiles 1D6
plus the original torpedoes 1D4
Special Abilities: None
Description: The Hammerhead is one of
the only Zoids to become easier to
control after it evolves. The first
stage of its evolution is a fighter class
sub with a single cockpit but it
increases in size dramatically when it
evolves. It gains a cargo space
(enough for 12 people comfortably), a
2-pilot cockpit, and 2 separate areas
for use as a kitchen and bathroom
Cons: The evolution 1 type cannot be
equipped with back mounted
weapons because of it's built in
missile launchers
(Evolution 1)
(Evolution 2)
Hel DiGunner:
Type: Land / Digger
Price: 12,000
Availability: Low
HP: 22
Strength: 4
Mobility: 7
Intelligence: 7
Basic Armor: 4
Evolution Stage: 1
Potential: 18
Basic Weapons: Tail Blades 1D8, belly
gun 1D4
Special Abilities: Can climb strait up any
walls and across any
ceilings that can support
it's weight
Description: This is a Gecko class Zoid
that is extremely versatile in closerange
combat, especially in caverns or
closed in areas.
Cons: Cannot use side mounted weapons
(Shown with back mounted weapon)
HelCat:
Type: Land
Price: 20,000 / (22,000)
Availability: Low
HP: 25 / (35)
Strength: 5
Mobility: 6 / (8)
Intelligence: 6
Basic Armor: 5
Evolution Stage: 1 / (2)
Potential: 17 / (19)
Basic Weapons: None
Special Abilities: Visible Cloak
Description: This Zoid can visibly cloak
itself from radar and visuals. Its
evolution gives it a slightly slicker
appearance and great speed
Cons: None
(Shown with back mounted weapon)
Iron Kong:
Type: Land
Price: 20,000 / (25,000)
Availability: Low
HP: 40 / (50)
Strength: 10
Mobility: 3
Intelligence: 6
Basic Armor: 8
Evolution Stage: 1 / (2)
Potential: 19 / (19)
Basic Weapons: Punch 2D4
Special Abilities: Can use an extra back
mounted weapon on
each arm using the same
rules that apply to mount
weapons on head
Description: The only Zoid to mimic the
appearance of the human race this
one is also the strongest. The Iron
Kong is very slow but make up for it
by being extremely versatile at longrange
and short-range combat. It
gains the ability to handle more
damage when it evolves
Cons: None
(Shown with weapons equipped)
Liger, Blade:
Type: Land
Price: 20,000
Availability: Very Low
HP: 25
Strength: 5
Mobility: 9
Intelligence: 7
Basic Armor: 5
Evolution Stage: 2 (of Shield Liger)
Potential: 21
Basic Weapons: 2 Side mounted laser
blades (L2), blades fire
short-range bolts 1D6, belly
gun 1D6
Special Abilities: Shield (HP: 15), Back
booster (mobility: 12 for 3
rounds max)
Description: This is the second evolution
of the Shield Liger. The only ability it
retains from its previous form is its
shield. The blades can be positioned
forward and out to the sides to fire in
those directions
Cons: Cannot use back or side mounted
weapons unless they attach to the
blade base (Load 2 or less)
Liger, Shield:
Type: Land
Price: 12,000
Availability: Low
HP: 25
Strength: 5
Mobility: 7
Intelligence: 7
Basic Armor: 5
Evolution Stage: 1 / (Special)
Potential: 19
Basic Weapons: 2 concealed 4-pod sidemounted
missile launchers
1D4 apiece, concealed
back mounted gun 1D6
Special Abilities: Shield (HP: 15)
Description: The Shield Liger is a high
performance Zoid that is great for
close combat. Its evolution changes it
dramatically
Cons: Cannot use back or side mounted
weapons because of the weapons
already present
Liger 0:
Type: Land
Price: 7,000
Availability: Low
HP: 28
Strength: 6
Mobility: 8
Intelligence: 6
Basic Armor: 1
Evolution Stage: 1
Potential: 20
Basic Weapons: Strike Laser Claw (2D4
plus special)
Special Abilities: None
Description: This is any customizer's
dream Zoid. Like the Berserk Fury it
comes with only the single weapon
that's built into it and no armor.
Keep that in mind when making your
purchase. This Zoid has never been
known to evolve although it is related
in some way to the Shield and Blade
Ligers.
Cons: None
(Shown with armor and back mounted boosters)
Lightening Saix:
Type: Land
Price: 18,000
Availability: Low
HP: 22
Strength: 4
Mobility: 10
Intelligence: 6
Basic Armor: 4
Evolution Stage: 1
Potential: 20
Basic Weapons: Back mounted Booster
Cannon 2D6 (mobility: 15
for 5 rounds max)
Special Abilities: None
Description: This is the fastest land Zoid
available. It has not been known to
evolve
Cons: None
Maccurtis:
Type: Land / Water
Price: 8,000
Availability: Low
HP: 25
Strength: 5
Mobility: 3
Intelligence: 3
Basic Armor: 5
Evolution Stage: 1
Potential: 11
Basic Weapons: Forward gun inside head
area 1D4, 2 rear guns 1D4
apiece
Special Abilities: Claws for object
manipulation
Description: This a small Crayfish type
Zoid that can only carry a single pilot
in the lying down position
Cons: Cannot use head or side mounted
weapons
(Shown with battle damage: Right claw missing)
Molga:
Type: Land
Price: 4,000
Availability: High
HP: 22
Strength: 4
Mobility: 5
Intelligence: 1
Basic Armor: 5
Evolution Stage: 1
Potential: 10
Basic Weapons: Concealed back mounted
cannon 1D6
Special Abilities: Even though the head is
connected to the body directly it can
still handle a separate weapon as
normal
Description: The Molga is a Caterpillar
type Zoid. It's the only other Zoid
besides the Gustav to use wheels
(although it still has middle and rear
legs
Cons: None
Pteras:
Type: Med Alt.
Price: 7,000
Availability: High
HP: 28
Strength: 6
Mobility: 6
Intelligence: 3
Basic Armor: 3
Evolution Stage: 1
Potential: 15
Basic Weapons: 2 2-pod missile launchers
on neck 1D4 apiece, and 1
head mounted gun 1D4
Special Abilities: Can use wing-mounted
weapons
Description: The Pteras is the standard
flying Zoid for most nations on
planet Zi. It's extremely versatile for
it works in all terrain and can use
most weapons and items available for
flying Zoids. The Pteras is rumored
to have evolved into a Zoid called the
Ptera Striker but no physical evidence
has ever been found
Cons: Cannot use extra head mounted
weapons
Raynos:
Type: Med Alt.
Price: 17,000
Availability: Very Low
HP: 22
Strength: 4
Mobility: 10
Intelligence: 4
Basic Armor: 3
Evolution Stage: 1
Potential: 18
Basic Weapons: 5 barrel forward gun 1D4
apiece, 2 rear guns 1D4
apiece
Special Abilities: 20-mile radar
Description: The Raynos is one of the
fastest 2 air Zoids in existence. The
back mounted radar dish can be
removed in favor of another weapon
or stronger radar but that would
decrease speed dramatically
Cons: Cannot use extra weapons or items
anywhere except on its back (refer to
description)
Red/Dark Horn:
Type: Land
Price: 17,000
Availability: High
HP: 37
Strength: 9
Mobility: 4
Intelligence: 3
Basic Armor: 7
Evolution Stage: 1
Potential: 16
Basic Weapons: Horn 2D4, twin back
mounted vulcan guns 2D6
apiece
Special Abilities: Head plate counts as a
physical shield when Red/Dark Horn
is attacked from the front (HP: 20)
Description: Red Horns and Dark Horns
are basically the same except for their
colors. Neither breed have been
known to evolve
Cons: Cannot use head mounted weapons
because of head plate
Redler:
Type: Med Alt.
Price: 12,000
Availability: High
HP: 28
Strength: 6
Mobility: 7
Intelligence: 4
Basic Armor: 5
Evolution Stage: 1
Potential: 17
Basic Weapons: None
Special Abilities: None
Description: Redlers are the only dragon
type Zoids known to exist. They
make the perfect fighter because
they're nearly as strong as the Pteras
but faster. Redlers have never been
known to evolve
Cons: None
Rev Raptor:
Type: Land
Price: 9,000
Availability: High
HP: 22
Strength: 4
Mobility: 6
Intelligence: 4
Basic Armor: 5
Evolution Stage: 1
Potential: 14
Basic Weapons: 2 arm mounted guns 1D4
apiece, 2 back mounted
blades 2D8 apiece (destroys a
weapon on opponent if
either dice rolls an 8), front
claws 1D4 apiece
Special Abilities: None
Description: The Zoid is great in close
combat because it's small and
maneuverable
Cons: Cannot use back mounted weapons
without removing blades
Saber Tiger:
Type: Land
Price: 9,000
Availability: High
HP: 31
Strength: 7
Mobility: 8
Intelligence: 4
Basic Armor: 5
Evolution Stage: 1
Potential: 19
Basic Weapons: Bite 1D4, belly mounted
gun 1D6
Special Abilities: None
Description: Saber Tigers are great
fighters because of their strength and
maneuverability on the battlefield.
Cons: None
(Shown with extra belly mounted gun)
Shadow Fox:
Type: Land
Price: 8,000
Availability: Very Low
HP: 31
Strength: 7
Mobility: 9
Intelligence: 8
Basic Armor: 5
Evolution Stage: 1
Potential: 24
Basic Weapons: Strike Laser Claw (2D4
plus special), Zoid size stun
net concealed in tail (special
damage)
Special Abilities: Smoke discharger, heat,
stealth, and cloak sensors,
back gun can aim 90 degrees
to either side
Description: The Shadow Fox is a mystery
to most Zoid researchers. There's no
record of it up until around 50 years
ago and they're very rare to find. If
they were created recently then
they're the newest Zoids to be created
in centuries
Cons: None
(Shown with back mounted vulcan gun)
Sinker:
Type: Low Alt. / Water
Price: 7,000
Availability: High
HP: 28
Strength: 6
Mobility: 7 (air) / 5 (water)
Intelligence: 2
Basic Armor: 5
Evolution Stage: 1
Potential: 15
Basic Weapons: None
Special Abilities: None
Description: The Sinker is a stingray type
Zoid that is much faster in the air
than in the water
Cons: Cannot use head mounted weapons
(Shown with missiles under wings)
Sniper, Geno:
Type: Land
Price: 25,000
Availability: Very Low
HP: 41
Strength: 7
Mobility: 8
Intelligence: 7
Basic Armor: 8
Evolution Stage: 2 (special)
Potential: 22
Basic Weapons: 8 independent missiles
throughout body 2D4
apiece, 2 8-pod missile
launchers 1D4 apiece, longrange
sniper tail gun 3D6, 2
arm guns 1D4 apiece,
extendable strike claws 1D4
apiece
Special Abilities: None
Description: The Geno Sniper is the
second evolution of the Gun Sniper.
Its evolution changes it into its own
small armada
Cons: Cannot use "top" head mounted
weapons
Sniper, Gun:
Type: Land
Price: 13,000
Availability: High
HP: 31
Strength: 7
Mobility: 8
Intelligence: 5
Basic Armor: 4
Evolution Stage: 1
Potential: 20
Basic Weapons: 2 8-pod missile launchers
1D4 apiece, long-range
sniper tail gun 3D6, 2 arm
guns 1D4 apiece
Special Abilities: None
Description: The Gun Sniper is a dinosaur
class Zoid that's great for long-range
combat. Its evolution changes
dramatically into the Geno Sniper
Cons: Cannot use "top" head mounted
weapons
Spino Sapper:
Type: Land
Price: 13,000
Availability: Low
HP: 34
Strength: 8
Mobility: 6
Intelligence: 4
Basic Armor: 7
Evolution Stage: 1
Potential: 18
Basic Weapons: 2 back-mounted chain
saws 2D8 apiece (a roll of 8
on either dice results in a
destroyed weapon or Zoid
body part)
Special Abilities: None
Description: The Spino Sapper is a
dinosaur class Zoid that is best used
for close-range combat unless
customized for other uses. The back
mounted saws easily extend forward
past the head or to the sides of the
main body
Cons: Cannot use head mounted weapons
(Shown with extra tail mounted gun)
Stealth Viper:
Type: Land / (Digger)
Price: 6,000 / (8,000)
Availability: High / (Low)
HP: 28 / (38)
Strength: 6
Mobility: 5 / (8)
Intelligence: 4
Basic Armor: 6 / (7)
Evolution Stage: 1 / (2)
Potential: 15 / (18)
Basic Weapons: 2 side head mounted guns
1D4 apiece, after evolution:
1 extra tail gun
Special Abilities: Smoke discharger and
heat sensors
Description: The Stealth Viper is the only
snake type Zoid to exist. It's
evolution gives it the ability to travel
underground and also makes it
slightly longer
Cons: None
(Shown with back mounted cannon)
Storm Sworder:
Type: High Alt.
Price: 20,000 / (30,000)
Availability: Low / (Very Low)
HP: 31 / (41)
Strength: 7
Mobility: 10
Intelligence: 5
Basic Armor: 7
Evolution Stage: 1 / (2 SSS)
Potential: 22
Basic Weapons: 2 wing mounted laser
blades (L2), 1 head mounted
laser blade (L1), triple sword
missiles (3, must be fired
together) 1D6 apiece
Special Abilities: Radar and heat stealth
Description: The Storm Sworder is an air
combat Zoid made for dog fighting
and close-range combat. It's basically
the air equivalent of the Blade Liger
although it can be equipped with
other weapons as well. Its evolution
changes it into the Stealth Storm
Sworder whose color will always
become black
Cons: Cannot use head mounted weapons
(Storm Sworder level 1)
Tracker Hound:
Type: Land
Price: 9,000
Availability: High
HP: 25
Strength: 5
Mobility: 8
Intelligence: 6
Basic Armor: 4
Evolution Stage: 1
Potential: 19
Basic Weapons: Special Laser Claw (L1,
uses du-claws behind paws)
Special Abilities: Ability to track any Zoid
or Zoid Core that has been
in an area in the past three
days even in bad weather. If
the Tracker Hound has
encountered that Zoid before
then it'll know what kind it is
by sensing it's trail. It's rarely
able to track air-born Zoids
because of the altitude
difference
Description: The Tracker Hound doesn't
come with many weapons and has
never been known to evolve, but it
has an ability to track other Zoids that
no scientist has ever been able to
understand or duplicate
Cons: None
(Shown with back mounted cannon)
War Shark:
Type: Water / (Digger)
Price: 7,000 / (15,000)
Availability: High / (Very Low)
HP: 25 / (35)
Strength: 5
Mobility: 8
Intelligence: 4 / (6)
Basic Armor: 6
Evolution Stage: 1 / (2)
Potential: 17 / (19)
Basic Weapons: None
Special Abilities: Back mounted booster
(Mobility 10 for 3 rounds)
Description: The War Shark is a great
underwater fighter. Its evolution
gives it the ability to travel under
ground as well.
Cons: Cannot use head mounted weapons
(Shown with back mounted missile launcher)
Wolf, Command:
Type: Land
Price: 8,000
Availability: High
HP: 28
Strength: 6
Mobility: 7
Intelligence: 4
Basic Armor: 6
Evolution Stage: 1 / (special)
Potential: 17
Basic Weapons: None
Special Abilities: None
Description: The Wolf is usually the base
firepower for every army. They're
extremely versatile and make great
companions. Their evolution changes
them dramatically into the Konig
Wolf
Cons: None
Wolf, Konig:
Type: Land
Price: 12,000
Availability: Low
HP: 25
Strength: 5
Mobility: 8
Intelligence: 5
Basic Armor: 5
Evolution Stage: 2 (special)
Potential: 18
Basic Weapons: 2 side-mount cannons
2D4 apiece
Special Abilities: None
Description: The Konig Wolf is the
second evolution of the Command
Wolf. What it looses in strength it
makes up for with greater speed. Its
side mounted cannons can be
maneuvered like a Blade Liger's laser
blades so they can be aimed forward
and up (for long-range), down and
forward (for close-range), or two the
sides (for intense close range combat)
Cons: Cannot use side mounted weapons
at all or back mounted weapons
unless the pilot doesn't mind losing
the cannons long-range ability
Zabat:
Type: Med Alt.
Price: 14,000
Availability: Low
HP: 25
Strength: 5
Mobility: 7
Intelligence: 5
Basic Armor: 4
Evolution Stage: 1
Potential: 17
Basic Weapons: None
Special Abilities: Stealth and Cloak
detection sensors, pilot
can see at night as good
as day, 20-mile radar
Description: The Zabat makes a good
night bomber because of its ability to
see everything in the area no matter
what the conditions
Cons: Cannot use head mounted weapons
(Shown with wing mounted guns)
Hover Cargo:
Type: Land / Water
Price: 80,000
Availability: High
HP: 55
Strength: 15
Mobility: 4
Intelligence: 1
Basic Armor: 15
Evolution Stage: 1
Potential: 20
Basic Weapons: 2 forward cannons 2D4
apiece, 2 side cannons 2D8
apiece
Special Abilities: Zoid hovers so it can
travel on land, over water,
and under water
Description: The Hover Cargo is a giant
snail capable of holding up to 5 Zoids
throughout it's body. It has an
internal maintenance center for
working on other Zoids so characters
can remove weapons, armor, etc
themselves with ease. The Hover
Cargo also has a magnetic catapult in
its uppermost section for launching
Zoids out in front of it
Cons: None
Ultra Saurus:
Type: Land / Water
Price: 800,000
Availability: Low
HP: 85
Strength: 25
Mobility: 2
Intelligence: 4
Basic Armor: 20
Evolution Stage: 1
Potential: 31
Basic Weapons: 4 front cannons 2D4
apiece, 2 rear cannons 2D4
apiece
Special Abilities: None
Description: The Ultra Saurus is a biggest
transport Zoid, being capable of
holding up to 150 Zoids throughout
its body. It has an internal
maintenance center for working on
other Zoids so characters can remove
weapons, armor, etc themselves with
ease. The Ultra Saurus has a large
door on its Belly for off loading Zoids
to the ground or it has a smaller door
on its back for launching flying Zoids.
Cons: None
(Shown with 4 side mounted cannons)
Whale King:
Type: Med Alt. / Water
Price: 120,000
Availability: High
HP: 61
Strength: 17
Mobility: 9
Intelligence: 1
Basic Armor: 12
Evolution Stage: 1
Potential: 27
Basic Weapons: 8 side cannons 2D4
apiece facing outwards
Special Abilities: Zoid hovers
Description: The Whale King is a huge
transport Zoid, being capable of
holding up to 40 Zoids throughout its
body. It has an internal maintenance
center for working on other Zoids so
characters can remove weapons,
armor, etc themselves with ease. The
Whale King has an elevator-type door
on its belly for lowering up to 6 Zoids
to the ground or it can open its
mouth for Zoids to use as a ramp
Cons: None
Hammer Kyser:
Type: Special Alt. / Water
Price: Unavailable
Availability: Unavailable
HP: 61
Strength: 17
Mobility: 6
Intelligence: 5
Basic Armor: 12
Evolution Stage: 2 Special
Potential: 28
Basic Weapons: 6 forward cannons 2D4
apiece facing outwards
Special Abilities: Zoid hovers, able to
reach low orbit
Description: The Hammer Kyser is a
crossbreed between a Whale King and
an evolved Hammerhead. Only one
has been known to exist and was
destroyed shortly after discovery
Cons: None
Death Saurer:
Type: Land
Price: Not Available
Availability: Not Available
HP: 100
Strength: 30
Mobility: 15
Intelligence: 15
Basic Armor: 20
Evolution Stage: 1
Potential: None, no true pilot
Basic Weapons: Rapid-fire head mounted
gun 2D8 X 3 per round,
Charged particle cannon
(L3), back aimed back
mounted gun 2D4, back
aimed tail mounted gun
2D4, 4 8-missile pods
mounted on tail 1D4 per
missile, forward aimed belly
mounted laser 2D6 (slices
Zoid on roll of 10-12)
Special Abilities: Full body shield (HP:
50); Charged particle
cannon can freely alter aim.
Core can survive outside of
Death Saurer for centuries
by attaching itself to a host
(this gives the host near
immortality, but the core
feeds off the host's evil)
Description: The Death Saurer is the
embodiment of evil on planet Zi. It
was created by the ancients for some
unknown reason and nearly became
the cause for their extinction. The
Death Saurer does not have a cockpit
and can only be controlled either by a
Zoidian who has joined with its core
or a normal human (who the Death
Saurer truly controls in the end) who
stays within close contact with it.
Either person must be truly evil at
heart in order to be associated with
the beast. The Death Saurer was
destroyed over a century ago and any
remains were buried with the Zoid
Eve
Cons: None
Death Stinger:
Type: Land, Digger, Water
Price: Not Available
Availability: Not Available
HP: 85
Strength: 25
Mobility: 15
Intelligence: 12
Basic Armor: 20
Evolution Stage: 1
Potential: 52
Basic Weapons: Forward claws 2D10
crush damage, rear claws
2D8 crush damage, blades
on front claws (L2), back
mounted sonic cannon
2D8, 4 tail cannons (2
aimed off to each side or
froward together) 2D4
apiece, charged particle
cannon (L3)
Special Abilities: Full body shield (HP:
50), Although the Zoids
potential is 52 any truly evil
humanoid can pilot it.
This Zoid forgoes the
pilot's experience it favor
of pure destruction, but
good people can pilot it if
they are skilled enough
Description: The Death Stinger was
created from two advanced scorpiontype
Zoids that were originally created
to destroy the Death Saurer back in
the ancients time of near destruction.
Since the scorpions were created
especially to destroy the Death
Stinger inherited this trait 2-fold and
lives to fight without consideration
for any lives involved. This Zoid was
last seen in Zoid Eve over a century
ago after its core was ripped out.
Cons: None
(Full body shield causes the Zoid to glow red)
Geno Breaker:
Type: Land / Low Alt.
Price: Not available
Availability: Not available
HP: 44
Strength: 8
Mobility: 7
Intelligence: 7
Basic Armor: 10
Evolution Stage: 2
Potential: 22
Basic Weapons: Charged particle cannon
(L3), Whip Claws (special
damage), 2 leg mounted
rapid-fire cannons 1D4 X
3 per round, side mounted
claw/shield plates (claws:
3D6 crushing damage,
shield plates HP: 30)
Special Abilities: Shield (HP: 40), can fire
charged particle cannon
while flying and can freely
alter aim by using this
method
Description: The Geno Breaker is the
evolution of the Geno Saurer. They
gain many auxiliary weapons and
abilities at the cost of the original 2
guns. Their claws can be whipped
forward to the distance of 500' and
grab an opponent (Character's Pilot
skill vrs. the opponent Zoids
mobility). The other Zoid can be
either dragged to the Geno Breaker
for a point blank shot or thrown into
another opponent within the 500'
range. The only Geno Breaker
known to exist has not been seen in
decades. Exactly how this Zoid was
coaxed into evolving is a mystery
Cons: While firing the charged particle
cannon from the ground the Geno
Breaker is stuck facing that direction.
Shield Plate must be intact to engage
Energy Shield.