Post by ~ Atsumari ~ on Dec 12, 2010 16:06:06 GMT -8
Hover Cargo Specifications:
Type: Land / Water
Basic Armor: 15
Evolution Stage: 1
Basic Weapons: 2 forward cannons 2D4 apiece, 2 side cannons 2D8 apiece
Special Abilities: Zoid hovers so it can travel on land, over water, and under water
Description: The Hover Cargo is a giant snail capable of holding up to 5 Zoids throughout its body.
It has an internal maintenance center for working on other Zoids so characters can remove
weapons, armor, etc themselves with ease. The Hover Cargo also has a magnetic catapult in its
uppermost section for launching Zoids out in front of it
This is an in-depth look at the Hovercargo for those who own one.
The Hovercargo can carry up to 5 normal sized Zoids within and can launch those Zoids 5 different
ways. There is a bay door in the rear for entering/exiting the cargo area, either side of the cargo
area opens up and folds down for exiting the cargo area, and a magnetic catapult above the cargo
area for launching Zoids out in front of the Hovercargo. The head also holds a single Zoid.
There are 8 separate living quarters in the rear of the Hovercargo. Each of which has one fully
equipped bathroom and one queen sized bed, along with closet and bedroom-type amities. The
forward habitable areas contain the bridge (on top), planning room, dining/living room, and
The hover system takes up the entire bottom part of the Zoid and keeps the Hovercargo 5 feet off
the ground while in transit. The Zoid just sits flatly on the ground while parked. This mode of
travel allows the Hovercargo to travel over the large bodies of water or, if reconfigured, to hover
over the ground when underwater and travel in that mode. If launching Zoids while under water
the cargo area (or forward bay) must be flooded before opening.
While normally slow (Mobility of 4), the Hovercargo slows to Mob 3 if traveling underwater.
Traveling over large bodies of water has no effect to speed.
1. Personnel areas
2. Zoid areas
3. Mechanical areas
The floor of the cargo area acts as an elevator, which moves along the back wall to deliver a
Zoid to either the 2nd level storage bay or the magnetic catapult on the 3rd level. The storage
area in the head holds a single Zoid for travel or repairs. To enter and exit the entire head
flips up and back so the Zoid can walk/run out the front.
The mechanical area in the top rear of the Hovercargo is the engine for forward/backward
mobility. The actual engines extend out to either side of the Zoid (the rear cannons are
mounted on top of the extensions).